1MoreRoom
One More Room is a 2D dungeon crawler where you can choose between different characters and weapons to survive in a dungeon crowded by enemies.
Controls
Although it can be played with both gamepad or keyboard&mouse, it's recommended to use a gamepad if possible.
If you want to use keyboard & mouse, remember to modify the controller settings.
Gamepad
- Move: left joystick
- Melee attack: right joystick
- Shot (with ranged weapons): RT / R2
- Get object: A / X
- Pause: Start
Gamepad vibration is only available in downloadable version due to incompatibility with WebGL.
Keyboard & Mouse
- Move: WASD / arrow keys
- Melee attack: mouse
- Shot (with ranged weapon): left click
- Get object: Space
- Pause: Esc
Features
- Unlock new characters: in this beta version you have 3 available characters to choose from plus a secret one. There will be many more characters available and to be unlocked in the full version!
- Find new weapons: sword, bows, magical staffs, hammers... there's a variety of weapons to discover and there will be many more in the full version!
- Try and test: every character and weapon has unique features, each one has its own pace and will be favoured by different tactics. Try several combinations and find the one that fits your play style best!
- Take full control of your weapon: use the right joystick on your gamepad to wield your weapon with complete control whether been melee, ranged or hybrid
- Improve your skills: along your adventure you will be able to improve your character skills and stats. In the full version there will be many more skills and upgrades to achieve!
Characters & Weapons
Firstly you have to choose an available character. Each one has different attributes:
- Health: determines the character's health points. You'll be able to recover health by getting potions that you'll find by killing enemies
- Speed: determines the speed at which the character moves
- Physical Damage: determines the amount of damage the character will deal when using physical weapons
- Magical Damage: determines the amount of damage the character will deal when using magical weapons
- Melee Attack Speed: determines the speed at which the character can swing their weapon
- Range Attack Speed: determines the speed at which the character can fire with a ranged weapon
When you start your adventure, you'll find several weapons at your disposal and you'll have to choose one of them. Each one has different attributes:
- Melee Damage Type: indicates the type of damage dealt when weapon is used for a melee attack: physical, magical, both or neither
- Melee Damage: amount of damage the weapon deals when is used for a melee attack. The total damage that the character can deal with the weapon will be showed in parentheses "( )"
- Max Melee Speed: determines maximum speed at which the weapon can be wielded. The speed at which the character can wield that weapon will be showed in parentheses "( )"
- Range Damage Type: indicates the type of damage dealt when weapon is used for a ranged attack: physical, magical, both or neither
- Range Damage: amount of damage the weapon deals when is used for a ranged attack. The total damage that the character can deal with the weapon will be showed in parentheses "( )"
- Max Range Speed: determines maximum speed at which the weapon can be fired. The speed at which the character can shoot with that weapon will be showed in parentheses "( )"
Contact
You can contact us in @saniserstudios
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Saniser |
Genre | Action |
Made with | Unity |
Tags | 2D, Arcade, Dungeon Crawler, Fantasy, Pixel Art, Retro, Singleplayer |
Average session | A few minutes |
Languages | English, Spanish; Castilian, Spanish; Latin America |
Inputs | Gamepad (any) |
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
I'm loving the game!
I didn't read any instructions, and playing on the browser, as I went to choose the Wizard I simply got utterly demolished with my staff firing only to random directions, all I could do was have the goblin bounce off the staff and pray for the fireballs to reach him, but after reading comments and instructions I changed settings from Gamepad to Mouse & Click it turned the game into an enjoyable experience :)
A friend came by as I was playing it and told me to leave props to the bouncing toupe of the Archer, she got it to lvl 13 while screaming all the time while running from the little goblins, hilarious experience!
Very polished and fun, Nicely done!
I like this game. It's tottally addictive. I reached level 18 with the warrior, but only level 9 with the archer. It makes me want to try to unlock the last character but I coudln't do it for now. I think it has a great potential to become a great game. Good job.
I'm glad you like the game! Each character has their own way of playing it, so it's a matter of finding the right strategy for each one and it's normal that one of them fits better with your play style.
The bow is extremely confusing to use. I have my mouse directly above the character and it shoots down or to the right, or to the left.
If I rotate my mouse clockwise/ counterclockwise, it seems the direction of the firing is 90 degrees in front of the direction the mouse is pointing.
Sorry to hear that! Well this game isn't the usual shooter, when you move your mouse the weapon starting to move in that direction. If you give a shot immediately after moving the mouse, it's possible that the bow isn't still correctly orientated at this point, but this is by game design
On the other hand, there is a bug with WebGL version for which sometimes you are able to use Keyboard & mouse controllers even if you haven't changed the settings as we suggest in the game description. In this case, mouse control is very erratic. This bug doesn't occur in the Windows version
In any case, we recommend using a gamepad since it makes the gaming experience more satisfactory
What a nice game! Loved the music. It would be great to have some kind of obstacles in the rooms or different environments like bridges over lava, Multiple doors would also add the feeling of choice or maybe you can seed the rooms differently based on the chosen paths.
Thanks for the suggestions! We'll take them into account and I'll advance you that some of them are already on our roadmap ;)
Hi, do you have a way I can contact you?
Sure! I've update the description and added contact info
Thank you for playing! :)